Centauri Dreams: Creative Constraints and Starflight
I discovered Karl Schroeder’s work when I was researching brown dwarfs some years ago. Who knew that somebody was writing novels about civilizations around these dim objects? Permanence (Tor, 2003) was a real eye-opener, as were the deep-space cultures it described. Schroeder hooked me again with his latest book — he’s dealing with a preoccupation of mine, a human presence in the deep space regions between ourselves and the nearest stars, where resources are abundant and dark worlds move far from any sun. How to maintain such a society and allow it to grow into something like an empire? Karl explains the mechanism below. Science fiction fans, of which there are many on Centauri Dreams, will know Karl as the author of many other novels, including Ventus (2000), Lady of Mazes (2005) and Sun of Suns (2006).
by Karl Schroeder
My newest science fiction novel, Lockstep, has just finished its serialization in Analogmagazine, and Tor Books will have it on the bookshelves March 24. Reactions have been pretty favourable—except that I’ve managed to offend a small but vocal group of my readers. It seems that some people are outraged that I’ve written an SF story in which faster than light travel is impossible.
I did write Lockstep because I understood that it’s not actual starflight that interests most people—it’s the romance of a Star Trek or Star Wars-type interstellar civilization they want. Not the reality, but the fantasy. Even so, I misjudged the, well, the fervor with which some people cling to the belief that the lightspeed limit will just somehow, magically and handwavingly, get engineered around.
This is ironic, because the whole point of Lockstep was to find a way to have that Star Wars-like interstellar civilization in reality and not just fantasy. As an artist, I’m familiar with the power of creative constraint to generate ideas, and for Lockstep I put two constraints on myself: 1) No FTL or unknown science would be allowed in the novel. 2) The novel would contain a full-blown interstellar civilization exactly like those you find in books with FTL.
Creativity under constraint is the best kind of creativity; it’s the kind that really may take us to the stars someday. In this case, by placing such mutually contradictory — even impossible — restrictions on myself, I was forced into a solution that, in hindsight, is obvious. It is simply this: everyone I know of who has thought about interstellar civilization has thought that the big problem to be solved is the problem of speed. The issue, though (as opposed to the problem), is how to travel to an interstellar destination, spend some time there, and return to the same home you left. Near-c travel solves this problem for you, but not for those you left at home. FTL solves the problem for both you and home, but with the caveat that it’s impossible. (Okay, okay, for the outraged among you: as far as we know. To put it more exactly, we can’t prove that FTL is impossible any more than we can prove that Santa Claus doesn’t exist. I’ll concede that.)
Read the rest here…